An Argentine collective that repairs and recirculates technology.
Shared knowledge, free software and resistance to planned obsolescence.
Ventilastation is part of that community.
A rotating LED arm draws a circular screen.
An ESP32-S3 runs the game in MicroPython.
Built in Argentina. Open source and open hardware.
The arm paints a different slice at each angle.
Our eyes join the slices into a disc.
The image has a centre and a rim, with no corners.
An arxel is a tiny arc of light.
The same angle covers a wider arc at the rim.
Near the centre, arxels get narrower and details crowd together.
PNG artwork becomes curved on the display.
It stretches along the rim, compresses inward and turns with its angle.
Layers choose what draws on top.
Sprites are movable pictures.
Tilemaps assemble repeated picture cells.
Labels turn font cells into text.
Full-screen images cover the disc with one picture.
Starts 14 October 2026
X wraps through 256 angles.
TUNNEL Y is depth from 0 to 255. Increasing it moves inward and shrinks the picture.
HUD Y selects one of 54 radial LED positions.
for seed in self.seeds: seed.y -= self.speed * 0.85 if seed.overlaps(self.dreamer): self.bloom(seed)
The overlap test understands the angular seam.
Flowers start at the player’s depth and drift inward.
PNG strips hold frames. Palette groups hold up to 256 colours.
Invite a second player into the same garden.
Hold A to relax the seed flow. Clouds keep moving.
N toggles music and sounds. B keeps the flowers in a resting scene.
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